FS9, does it work?

Support and pre-sales questions about Instant Object Maker

FS9, does it work?

Postby jimpenn on Thu Jul 17, 2008 11:34 am

I got IOM because FSDS, EZ-Scenery, et al, are far too arcane for a simple taxi-ramp sign. That is all I want to generate, so I do not taxi off the runway at night. The AFCAD2 lights are marginal and adding four more rows does not help.

My real problem is that IOM seems to "translate" my object placement LAT/LON (at least, according to BGL2XML. Since it decompiles every other scenery BGL correctly, I can only assume the problem is with IOM. Despite the issue 25 Tips And Tricks, which I admittedly jumped from as soon as I read the first sentence about IOM, to get IOM, I find no reference to FS9/FSX inter-compatibility. The use of ImageTool makes me presume FSX is supported, but, like many (most) I discovered that FSX takes longer to load than many of my flights. TO/Landing are my toys. I can get hours of boredom without any FS at all.

Does anyone know if FS9 is supported by IOM? If so, are the LAT/LON errors in translation common?

Thankx,
Jim
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Re: FS9, does it work?

Postby meshman on Thu Jul 17, 2008 3:45 pm

From the product page;

System requirements:
An OpenGL-compatible graphics card and drivers.
FSX or FS2004.
FSX or FS2004 SDK installed. FS2004 SDK can be used with the FSX Standard Edition.
At least 512MB of RAM recommended.

Also, BGL2XML is for FSX. I would suggest BGLAnalyze9 by Winfried Orthmann if you want to go from BGL to XML in FS9. It's available at Avsim.
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Re: FS9, does it work?

Postby jimpenn on Thu Jul 17, 2008 8:47 pm

Thanx for the tip. I switched to BGLanalyze9, but the LAT/LON numbers are still way off. Yes, I made sure to delete all relative files (bgl and xml) from the previous attempts.
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Re: FS9, does it work?

Postby meshman on Fri Jul 18, 2008 4:34 am

jimpenn wrote: but the LAT/LON numbers are still way off.


Can you post a couple of pics to illustrate? One where you're placing in IOM and one of the XML code showing location would be good.
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Re: FS9, does it work?

Postby Opa on Fri Jul 18, 2008 12:42 pm

meshman wrote:From the product page;

System requirements:
An OpenGL-compatible graphics card and drivers.
FSX or FS2004.
FSX or FS2004 SDK installed. FS2004 SDK can be used with the FSX Standard Edition.
At least 512MB of RAM recommended.

Also, BGL2XML is for FSX. I would suggest BGLAnalyze9 by Winfried Orthmann if you want to go from BGL to XML in FS9. It's available at Avsim.


I have only run limited tests with the program and have not tried the lat / long option. I have instead had it create a library object - which it did just fine - and I was then able to place the obect wherever I pleased with either the EZ or Instant Scenery programs (I have both).

I am still hoping the Support team will answer my question regarding some pictures I have tried not loading correctly into the program. They seem to have gone on vacation.
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Re: FS9, does it work?

Postby Support on Fri Jul 18, 2008 1:40 pm

So are objects actually misplaced in FS9 and if yes, by how much approximately?

Note that if you use the slew mode in FS9 to get coordinates, the coordinates displayed in the red line are rounded and not exact to the last foot.

Can you give an example please, e.g. coordinates you enter and what comes out of BGLXML?

Thanks!
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Re: FS9, does it work?

Postby jimpenn on Fri Jul 18, 2008 4:11 pm

Hey Meshman,
Thanx for your reply. How far off? I'm pretty sure it's on a different planet. Perhaps Saturn. In any instance, IOM has begun to import my letter E jpg (from Corel 10 -- the last "update" I was stupid enough to buy) and it is now: in italics, over lapped (i.e., the final few pixels of the horizontal part of E mate into the vertical portion, and it is in black and white.

I gotta be honest. EZ-Scenery promised I could easily make the simple taxi-ramp signs (E for the east end, W for the West, and C for center and parking) and that's all I wanted. When it became too arcane for their techs, I was persuaded to but FS Design Studio. I don't mean to be a complete asshole, but as I have 3 doctoral degrees, my tax guys constantly remind me what my time is worth. I didn't want to learn a "system" about which I frankly don't give a rats' ass. I don't mind pissing away $100 on useless (to me) software and I know I pissed away several thousand trying to make it work. I've been computing since 1 K was a boatload of memory and the programs were force fed into a 'puter the size of my house (all 3 floors) with Holerith cards. The more "useful" they get, the less tractable they get. From the O/S to the downstream software. Bill Gates was an asshole at Harvard (I went to MIT, but knew him peripherally) and it carries on to this day.

I appreciate the kind offers of help, but I quit. It still amazes me that just about every "add-on" airport out there has taxi-ramp signs, but the textures to make them and the software to generate the the BGL files apparently doesn't exist. As a real world pilot I can assure you that I have seen many, many mistakes with placement of these signs, so the authors can't be that tightly wrapped! This has been an educational process, but at least I didn't have I didn't have to endure the forced indenture of professorship again, you know, as a "reward".

Thanx again,
Jim
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Re: FS9, does it work?

Postby Support on Fri Jul 18, 2008 4:30 pm

jimpenn wrote:How far off? I'm pretty sure it's on a different planet.


In all our tests, the objects in XML files were placed at the same coordinates as entered in IOM. This is why we need to know what exactly was entered as coordinates in IOM.

In any instance, IOM has begun to import my letter E jpg (from Corel 10 -- the last "update" I was stupid enough to buy) and it is now: in italics, over lapped (i.e., the final few pixels of the horizontal part of E mate into the vertical portion, and it is in black and white.


This is a bug in IOM and was already discussed on a different thread. The solution now is to make sure the image width is a multiple of 4. We will issue a bugfix ASAP.
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Re: FS9, does it work?

Postby jimpenn on Fri Jul 18, 2008 4:46 pm

Exactly as entered, without the quotes: "N17 45.190244" "W64 42.162010" with "0" altitude and a heading of 290.
The disassembly (from BLGanalyze9 -- thanx again for that tip) is roughly (no I didn't write it down. wrong is wrong!) 64 something (with no matches further on) and -44 something (again with no further matching numbers) I have quadruple checked the numbers. BTW, these are approximately the same number I got with the BGL2XML for FSX. Certainly, the 64 and -44 are the same.

Scratch your head if ya want. If I scratch mine much more, my hair is gonna be down to my ass.

Again, thanx for the effort.
Jim
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Re: FS9, does it work?

Postby Support on Fri Jul 18, 2008 5:09 pm

Just tried it out with your coordinates, the resulting coordinates in the BGL were correct (17.7531706542 -64.7027000785)

Are you absolutely sure you were decompiling the same BGL file that IOM created? If you generate the BGL again with IOM, does the file date change?
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Re: FS9, does it work?

Postby jimpenn on Fri Jul 18, 2008 6:30 pm

Yes. I always deleted the previous BGL first. I will admit that I forked up the original download because I didn't want another long filename in my root directory and bailed out. That promptly took me to never, never land. When I first tried to re-download, I was politely told that I had already done. Nearly a day later, it Flight1 wrapper finally gave the option to re-download, which is what I did. I know Cyclic Redundancy Checks and such prevent a dud download, but at this point I'll try anything. Is it possible to re-download from FlightSimTools, maybe using the same verification number?

I can't think of anything else. Quite honestly, I don't think 3 decompilers are at fault and every recompile (latest BGLCOMP for FS9) produced the same results. Since your in-house system obviously works, I'll go with mine being flaky as a first choice.

As usual, I'm open to suggestions. Thanx again,
Jim
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Re: FS9, does it work?

Postby Support on Fri Jul 18, 2008 8:57 pm

Of course you can download again. Simply go to the product page and click the Download Now! link. Run the downloaded file ("wrapper"), select Reinstall and point it to the key file that was saved during the purchase.

If you no longer have the key file, use the Flight1 wrapper service to get a replacement key.

I don't fault the decompilers, but it is also hard to see how such a huge error in coordinates could occur. But if there is a bug in IOM causing it, we will certainly correct it.
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Re: FS9, does it work?

Postby jimpenn on Sat Jul 19, 2008 5:27 pm

Hi guys,
Well, I did the new stuff. The software version I got gave me a blow off option or a repair option. I went with repair, since the blow off said nothing about re-installation. Then, just to be sure, I re-downloaded the BGL SDK from MS. Same thing. One question I gotta ask, do you think that having Abacus stuff on board, not used, but still installed, (EZ Scenery and FS Design Studio) is a possible culprit? What I got at the airport in question was no IOM sign, but neither was there the prior EZ sign, and yet the other objects in the pertinent BGL (a Lear and a building) were still there.

I really am happy to just give up and watch the German Formula One race.
I'm wearing it out, but I really mean thanx,
Jim
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Re: FS9, does it work?

Postby Support on Sat Jul 19, 2008 6:11 pm

The Abacus stuff should have nothing to do with it (neither EZ-Scenery nor FSDS mess up with the way FS9 loads scenery). Something is preventing the objects from appearing. Maybe there is an exclusion rectangle in another scenery area.

You can try two things. First, try adding a new scenery area in the Scenery Library, putting it on top of all others and saving your object there. This would ensure no exclusion rectangles would affect the object.

Another thing to try is placing the object at another airport, to see if the problem isl limited to a particular airport.

Buf if you have EZ-Scenery, you can simply generate a library and use EZ-Scenery for placement.
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Re: FS9, does it work?

Postby jimpenn on Sat Jul 19, 2008 7:00 pm

Thanx for the tip guys. I already have this airport as my number 1m scenery in FS9. Get this, when I tried to use FSDS to generate something, underwater basket weaving tools, whatever, EZ couldn't "see" it. It turns out that Abacus' own products don't talk to one another. I'm gonna try and assemble you San Jose sign example, but at this airport. As far as possible exclusions go, the only remote possibility is that I've used AFCAD2 to put a taxiway "under" the main runway. I assume that since the previous EZ scenery was placed, it is wildly unlikely that there is any exclusion problem.

Does the sample freeway sign on St. Croix (the chunk of the island I own -- and where this fictional airport resides) sound like a viable idea? I figure at least it is a known quantity. If it doesn't show, I really do give.

Thanx Juan Motime,
Jim
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Re: FS9, does it work?

Postby jimpenn on Sun Jul 20, 2008 1:12 pm

Just an update. I moved my scenery to position 1 and to dead last, just to be sure. I compiled the "Highway Sign" example from the Tutorial (using my coordinates) and using the "repair" option software, took a chance. Nada, nothing, zilch, zip, nope. Even though it should make no difference, I completely removed FS Design Studio AND EZ Scenery. No change.

I know, just sit back and watch the Grand Prix.

Once more, (if you didn't get the Southern California bit of Juan Motime)
Thankx,
Jim
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Re: FS9, does it work?

Postby Support on Sun Jul 20, 2008 1:48 pm

Very strange.

Could it be that your scenery complexity in FS9 is set to less than "normal"? Objects placed with IOM are set to appear at "normal" and above.

Can you try making a library and using EZ-Scenery to place the object? (in EZ-Scenery, click on the Library button and make sure add-on libraries are enabled).
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Re: FS9, does it work?

Postby jimpenn on Sun Jul 20, 2008 8:00 pm

Too late for EZ -- all gone. My 'puter is an ass hauler and I've everything set to max. I even bit checked all 8 gig of memory, just in case. Not the problem either, although I did find a flaky spot in the top 8 -- speaking of CRCs. The fix was easy enough, shut down, pop the mem out and then back in, fixed it. With possible exception of plasma TVs, the best thing to correct a flaking electronic anything? Smack the piss out of it. That usually fixes it.

I wish I could that in this case. I'd kill for it to be a hardware problem.

Anyway, nice attempt. Lewis Hamilton won the German GP. Once more, thanx,
Jim
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Re: FS9, does it work?

Postby jimpenn on Mon Jul 21, 2008 3:14 pm

Okay guys,
This is as screwy as I've seen since inaccurate/poor missile tests in the late 60's. I re-installed EZ-Scenery and did the suggested library compile. The sign is there, but a tad past huge, say 15m x 10m, and apparently can on display (from EZ-Scenery) in the cockpit window. Another just noticed anomaly, there is a persistent (every single FS entry persistent) glob of palm trees at the edge of the parking area. Always the same place and it did NOT go away when I put an AFCAD2 taxi strip under the parking lot -- many thanx to OPA for that tidbit, ages ago. The only problem is that for the effort to re-install FS9, I'd sooner go to FSX and xfer all my airgraft and gauges to it. I guess I can fix a cup of coffee and do a hurry up and wait for FSX to load. At least it has the decency to get pissed when all the operation sliders are at max. Halfway, seems to be closest to working ideal. Of course, without AFCAD, what's the point? I already lost my airport.

Ya know, all of this got started when I taxi ramp missed at night, got pist (more at myself than anything else) and decided a taxi-ramp sign would be an ideal cure for my stupidity. Duh, the thought never occured to just fly in broad daylight -- another cure. Still, this problem, I'm afraid, simply is an indicia of worse problems somewhere.

Anybody want lessons that I taught post grads at MIT in quantum physics? There it was indentured servitude and collateral (spelled married to and expected) to getting your Ph.D. I make understanding lasers easy and I did apprentice with Teddy Maiman -- the first to actually get a laser working.

Thanx again,
Jim
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Re: FS9, does it work?

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